![]() Lizard Skin - provides very weak protection, while giving a slight camouflage upgrade and no debuffs.There would be 4 different tiers of armor: ![]() However they would provide a lot of protection against damage that would otherwise take your hand out forever leaving you helpless. Hand armor (for now, I'll call it gloves) would make wielding items slightly more difficult with a chance to drop them. There would be different armor pieces for the head, torso, arms, hands, legs and feet. Clothing could also serve as camouflage, like with lizard skin or something.Īrmor (or, for a more modern taste, protective clothing) could be crafted out of different materials, with differing effects. It would be nice to combine rabbit pelts and wear them to help keep warm without having to make a fire. If it starts raining at night, you instantly become "cold and wet" despite not yet having had time to become cold and wet. I would like to be able to create clothing. Having a set of long distance eyes would be helpful. Oftentimes the level doesn't load enough for the player to see what is far away. ![]() a jacket to keep warm when it is raining so the player could still explore (I'm guessing in future updates, being cold would add some effect like slowing the player down, making the jacket useful) ![]() While face paint would either contribute to camouflage or the player could choose to, for example, have stripes of mutant blood on them, causing the mutants to therefore act differently to the player (Either more aggressively or more passively).Ĭould also add some sort of clothing for the use of keeping warm. For example, you could have a character with a suit fashioned out of leaves that would provide easier blending into the surroundings. Other than a cosmetic effect, they would also come with a variety of survival benefits to the character.
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